Sprint 8 (Mar 02 - Mar 06, 2026) March 6, 2026 Any last tasks we need to complete (Week 8). #connected #partial animation #playable #decorated
Sprint 7 (Feb 23 - Feb 27, 2026) February 27, 2026 Focus switches to properly documenting the development process (Week 7). #disconnected #design #partial animation #playable
Sprint 6 (Feb 16 - Feb 20, 2026) February 20, 2026 All content should be complete (Week 6). #minimum viable #design #partial animation #playable
Sprint 5 (Feb 09 - Feb 12, 2026) February 12, 2026 The last week to add new features (Week 5). #minimum viable #design #partial animation #playable
Sprint 4 (Feb 02 - Feb 06, 2026) February 6, 2026 Our minimum viable product prototype (Week 4). #minimum viable #design #partial animation #playable
Sprint 3 (Jan 26 - Jan 30, 2026) January 30, 2026 Our first playable build (Week 3). #prototyping #design #unanimated #playable
Sprint 2 (Jan 20 - Jan 23, 2026) January 23, 2026 The team's progress on an early prototype (Week 2). #prototyping #design #unanimated #draft
Sprint 1 (Jan 14 - Jan 16, 2026) January 16, 2026 What the team did during Set Up Week (Week 1). #prototyping #design #unanimated #draft